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Maxime Antonoff
GAME / lover / maker / eater / cheater / DESIGNER
GAME DESIGN
Game Design bible or document / Flowcharts for basic or advanced behaviours / Basic mockups or illustrated fake screens for UI & UX problematics / Game loops balancing and design / Benchmark, game mechanics and content analysis / Pitchs creation / Difficulty or intensity curves / Game content creation / Narration...
LEVEL DESIGN: Level Design intention documents / 2D maps on Photoshop / Critical path design & analysis / Level Building on Unity and UDK / Reviewing & Tweaking...
MANAGEMENT: Scrum bases (9 months as product owner) / Team & risks management / Reviewing / Planning and daily meetings / Decision maker / Team communication...
COMMUNICATION: Refined documentation / Efficient public presentations / Press relationships / Conferences / Exhibitions / Speak and write in Enflish & in French
EXAMPLES OF GAME DESIGN DOCUMENTS
GAME LOOPS
MOCK UPS
ADVANCED MOCK UPS
INFORMATIONAL CURVES
FAKE SCREENS
FLOWCHARTS
FOR BEHAVIOURS
DESIGN
DOCUMENTS
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