Maxime Antonoff
GAME / lover / maker / eater / cheater / DESIGNER
EXPERIENCES
GAMELOFT - 2015
As intern in the HQ game design team of Gameloft Paris I learned a lot about mobile game mechanics, technologies and process. I worked on confidential projects (game concepts, prototypal level design, mechanics). I made also analyses and proposals for contracts and concepts. My last months I had the chance to imagine and create some original game concepts adapted to the mobile market. I improve my knowledge and my mastery on design, retention and monetization problematics of mobile games.
Maxime Antonoff : Game Designer Junior (HQ Team)
TWIN FATES - 2015 / PING AWARD BEST STUDENT GAME 2015
I ended my last year in Supinfogame Rubika as Project Manager on the project : Twin Fates. Concretely I make organization, game design, communication and documentation for our team of six students during this nine months ambicious project. It was a great experience for the comprehension of my way to work and to make the other work on a concrete production.
Maxime Antonoff : Project Manager and Game Designer
BOOSTR ACUTE GAMES - 2014
I did an intership in the Studio Boostr Acute Games in charge of the two games : Urban Rivals and Fantasy Rivals. During three months I made Game Design, Level Design, Interfaces Design and a lot of specifications for these two games. I also worked on experience and progression curves.
Maxime Antonoff : Game Designer and Level Designer
SUCCUBUS INTERACTIVE - 2010 / 2011
I was the communication manager during one year for the Studio Succubus Interactive, specialized in Serious Gaming. I passed this year to writte our communication supports, speak to the press or professionnals during exhibitions, create articles for our websites. I used a lot of means to communicate on the enterprise, our production and almost on serious gaming to many and many audiences.
Maxime Antonoff : Communication manager