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EXPERIENCES

GAMELOFT - 2015

 

As intern in the HQ game design team of Gameloft Paris I learned a lot about mobile game mechanics, technologies and process. I worked on confidential projects (game concepts, prototypal level design, mechanics). I made also analyses and proposals for contracts and concepts. My last months I had the chance to imagine and create some original game concepts adapted to the mobile market. I improve my knowledge and my mastery on design, retention and monetization problematics of mobile games.

 

Maxime Antonoff : Game Designer Junior (HQ Team)

 

TWIN FATES - 2015 / PING AWARD BEST STUDENT GAME 2015

 

I ended my last year in Supinfogame Rubika as Project Manager on the project : Twin Fates. Concretely I make organization, game design, communication and documentation for our team of six students during this nine months ambicious project. It was a great experience for the comprehension of my way to work and to make the other work on a concrete production.

 

Maxime Antonoff : Project Manager and Game Designer

 

 

BOOSTR ACUTE GAMES - 2014

 

I did an intership in the Studio Boostr Acute Games in charge of the two games : Urban Rivals and Fantasy Rivals. During three months I made Game Design, Level Design, Interfaces Design and a lot of specifications for these two games. I also worked on experience and progression curves. 

 

Maxime Antonoff : Game Designer and Level Designer

 

SUCCUBUS INTERACTIVE - 2010 / 2011

 

I was the communication manager during one year for the Studio Succubus Interactive, specialized in Serious Gaming. I passed this year to writte our communication supports, speak to the press or professionnals during exhibitions, create articles for our websites. I used a lot of means to communicate on the enterprise, our production and almost on serious gaming to many and many audiences. 

 

Maxime Antonoff : Communication manager

 

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