Maxime Antonoff
GAME / lover / maker / eater / cheater / DESIGNER
STUDENT PROJECTS
TWIN FATES - 2015 / PING AWARD BEST STUDENT GAME 2015
Twin Fates is a cooperative action/adventure game inspired by classics of the adventure genre (such as Zelda or Okami) and cooperative games (Lara Croft: Guardian Of Light or Trine). In Twin Fates, two very different characters are bound together by a mysterious curse. They will have to use their own abilities and, above all, the physical link between them to overcome the many action, platform and puzzle phases that stand in their way.
Maxime Antonoff : Project Manager, Game Designer
TURBO FIGHTER - 2014
Turbo Fighter is a "twelve day" school exercise in partnership with the studio Gameloft. It is a network card versus game, using gyroscopy and a real time gameplay system. Turbo Fighter takes place in a funny Science Fiction universe, where players have to manage their space ship crew to destroy their ennemy. A unique system of gyroscopic dodge is using to transform this real time card game, in a dynamic, strategic and intense video game.
Maxime Antonoff : Lead Game Design
JUNKUBE - 2013
Junkube is a “five day” school exercise concerning competition beetween two players. This crazy game offers many stategies, many situations, for lots and lots of games against your opponent.
Observe your ennemy and try to understand what idea came up from his ravaged brain. So, go ahead, live high or die sober.
Maxime Antonoff : Concept Helping, Game Design, Level Design and Graphics.
BLOX - 2014
BLOX is a “five day” school exercise in partnership with the studio 3DDUO and concerning a game adapted for children beetween 9 and 11 years old. Our group composed by 6 people proposes a dexterity and strategic versus game. In this game players have to build structures with blocks to protect themselves from opponent's fire balls. BLOX offers to the player the possibility to collect and make evolved the creatures locked in these blocks.
Create your team with powerful BLOXS, make them evolved and collect them to be stronger and stronger. Be smart and precise during battle and defeat your opponents thanks to the power of extraordinary creatures.
Maxime Antonoff : Game Design
WOODS - 2013
WOODS is a project created especially for the Asylum Game jam. The protype has been created in two days by ten students. It's a first person survival game.
This forest is malevolent. Find the Mother tree which spawned its cursed servants through the woods. This tree must be burned down. Beware of what's lurking in the dark. You have only 3 lanterns. Use them wisely.
Maxime Antonoff : Project manager and Game Design
SPEED BOULE - 2013
Speedboule is a “ten day” school exercise about the crazy world of the comic publisher Dupuis. This prototype was created in a team of ten members : five artists, three game designers and two programmers.
A tactile sport and versus game inspired by pinball. Choose your caracter and fight against the others in crazy arenas.
Maxime Antonoff : Concept Helping, Game Design, Level Design and Tweaking.
HOME SWEET HOME - 2012
Home Sweet Home is a personnal project realized with a friend. It's a contemporary and mysterious Dungeon Crawler created with FLASH.
Mister Jonhson and his neighbours will try to find Johnson's wife and daughter in a house invaded by monsters. Be careful and use the neighbours' skills at the right moment.
Maxime Antonoff : Scenario, Graphics and Game Design
Robin Tronchon : Programming and Integration